MR
Mayur Rathi
@github
⭐ 34.1k GitHub stars

Minecraft-Plugin-Development

Minecraft-Plugin-Development是一款code方向的AI技能,核心价值是Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin,可用于解决开发者在code领域的实际问题,帮助用户提升效率、自动化重复任务或优化工作流。

Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena systems, persi

Last verified on: 2026-05-30
mkdir -p ./skills/minecraft-plugin-development && curl -sfL https://raw.githubusercontent.com/github/awesome-copilot/main/skills/minecraft-plugin-development/SKILL.md -o ./skills/minecraft-plugin-development/SKILL.md

Run in terminal / PowerShell. Requires curl (Unix) or PowerShell 5+ (Windows).

Skill Content

# Minecraft Plugin Development


Use this skill for Minecraft server plugin work in the Paper, Spigot, and Bukkit ecosystem.


This skill is especially useful for gameplay-heavy plugins such as combat systems, wave or boss encounters, war or team modes, arenas, kit systems, cooldown-based abilities, scoreboards, and config-driven game rules.


For grounded implementation patterns drawn from real Paper plugins, load these references as needed:


- [`references/project-patterns.md`](references/project-patterns.md) for high-level architecture patterns seen in real gameplay plugins

- [`references/bootstrap-registration.md`](references/bootstrap-registration.md) for `onEnable`, command wiring, listener registration, and shutdown expectations

- [`references/state-sessions-and-phases.md`](references/state-sessions-and-phases.md) for player session modeling, game phases, match state, and reconnect-safe logic

- [`references/config-data-and-async.md`](references/config-data-and-async.md) for config managers, database-backed player data, async flushes, and UI refresh tasks

- [`references/maps-heroes-and-feature-modules.md`](references/maps-heroes-and-feature-modules.md) for map rotation, hero or class systems, and modular feature growth

- [`references/minigame-instance-flow.md`](references/minigame-instance-flow.md) for arena instances, countdowns, loot refreshes, wave systems, visibility isolation, and entity-to-game ownership

- [`references/persistent-progression-and-events.md`](references/persistent-progression-and-events.md) for long-running PvP servers with profiles, perks, buffs, quests, economy, custom domain events, and extension registries

- [`references/build-test-and-runtime-validation.md`](references/build-test-and-runtime-validation.md) for Maven or Gradle packaging, shaded dependencies, generated resources, soft dependencies, config validation commands, and first-round server test plans


Scope


- In scope: Paper, Spigot, Bukkit plugin development

- In scope: `plugin.yml`, commands, tab completion, listeners, schedulers, configs, permissions, Adventure text, player state, minigame flow, arena instances, map copies, loot, waves, persistent profiles, perks, buffs, quests, economy, and PvP/PvE game loops

- In scope: Java-based server plugin architecture, debugging, refactoring, and feature implementation

- Out of scope by default: Fabric mods, Forge mods, client mods, Bedrock add-ons


If the user says "Minecraft plugin" but the stack is unclear, first determine whether the project is Paper/Spigot/Bukkit or a modding stack.


Default Working Style


When this skill triggers:


1. Identify the server API and version target.

2. Identify the build system and Java version.

3. Inspect `plugin.yml`, the main plugin class, and command or listener registration.

4. Map the gameplay flow before editing code:

- player lifecycle

- game phases

- timers and scheduled tasks

- team, arena, or match state

- config and persistence

5. Make the smallest coherent change that keeps registration, config, and runtime behavior aligned.


If the plugin is gameplay-heavy or stateful, read [`references/project-patterns.md`](references/project-patterns.md) and [`references/state-sessions-and-phases.md`](references/state-sessions-and-phases.md) before editing.


If the task touches arena isolation, map instances, chest or resource refills, wave spawning, route voting, spectator visibility, or game-specific chat, also read [`references/minigame-instance-flow.md`](references/minigame-instance-flow.md).


If the task touches persistent player progression, profile saves, economy rewards, perks, buffs, quests, custom combat events, or long-running shared PvP servers, also read [`references/persistent-progression-and-events.md`](references/persistent-progression-and-events.md).


If the task touches build files, `plugin.yml` metadata, shaded dependencies, generated resource output, deployment to a test server, optional plugin integrations, or release val

🎯 Best For

  • UI designers
  • Product designers
  • Claude users
  • GitHub Copilot users
  • Software engineers

💡 Use Cases

  • Generating component mockups
  • Creating design system tokens
  • Code quality improvement
  • Best practice enforcement

📖 How to Use This Skill

  1. 1

    Install the Skill

    Copy the install command from the Terminal tab and run it. The SKILL.md file downloads to your local skills directory.

  2. 2

    Load into Your AI Assistant

    Open Claude or GitHub Copilot and reference the skill. Paste the SKILL.md content or use the system prompt tab.

  3. 3

    Apply Minecraft-Plugin-Development to Your Work

    Open your project in the AI assistant and ask it to apply the skill. Start with a small module to verify the output quality.

  4. 4

    Review and Refine

    Review AI suggestions before committing. Run tests, check for regressions, and iterate on the skill output.

❓ Frequently Asked Questions

Does this work with Figma?

Some design skills integrate with Figma plugins. Check the Works With section for supported tools.

Is Minecraft-Plugin-Development compatible with Cursor and VS Code?

Yes — this skill works with any AI coding assistant including Cursor, VS Code with Copilot, and JetBrains IDEs.

Do I need specific dependencies for Minecraft-Plugin-Development?

Check the install command and Works With section. Most code skills only require the AI assistant and your codebase.

How do I install Minecraft-Plugin-Development?

Copy the install command from the Terminal tab and run it. The skill downloads to ./skills/minecraft-plugin-development/SKILL.md, ready to use.

Can I customize this skill for my team?

Absolutely. Edit the SKILL.md file to add team-specific instructions, examples, or workflows.

⚠️ Common Mistakes to Avoid

Skipping usability testing

AI-generated designs should be validated with real users before development.

Skipping validation

Always test AI-generated code changes, even for simple refactors.

Missing dependency updates

Check if the skill requires updated dependencies or new packages.

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