remotion-interactivity
remotion-interactivity is an code AI skill with a core value of Structure Remotion markup for interactivity. It
helps developers solve real-world problems in the code domain, boosting
efficiency, automating repetitive tasks, and optimizing workflows.
Structure Remotion markup for interactivity
Quick Facts
mkdir -p ./skills/remotion-interactivity && curl -sfL https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/remotion-interactivity/SKILL.md -o ./skills/remotion-interactivity/SKILL.md Run in terminal / PowerShell. Requires curl (Unix) or PowerShell 5+ (Windows).
Skill Content
When to Use
- Use when this upstream workflow matches the user's stated goal.
- Use when the task requires the procedures documented in this skill.
By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:
- Allowing items to be selected by clicking on them
- Allowing drag+drop, resizing and rotation
- Editing the CSS styles
- Making keyframes and easing values editable
If the markup is too complex for the Studio to make it interactive, then the values become grayed out.
Make an HTML element interactive using `Interactive`
Every HTML and SVG element (except `<Img>`, it already is interactive) such as `<div>` can be turned interactive using `Interactive`:
<Interactive.Div
name="Greeting card"
style={{fontSize: 80, padding: 24}}
>
Hello
</Interactive.Div>This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.
Prefer inline text
If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.
// 👍 Fixed copy stays editable
<Interactive.Div name="Title">
Remotion Best Practices
</Interactive.Div>Use a prop or variable only when the text is dynamic or reused.
Give interactive elements a descriptive name
Add a `name` prop to elements to make them easily identifyable.
Avoid computed names, hardcode them.
<>
<Interactive.Div name="Hero title" style={{fontSize: 80}}>
Launch day
</Interactive.Div>
<Img name="Avatar" src="https://remotion.media/image.jpeg" />
<Video name="Background" src="https://remotion.media/video.mp4" />
<Sequence name="Title">
Launch day
</Sequence>
</>Keep all CSS styles inline
The best way is to just pass a plain object to `style` - no referring to constants, no object spreading, no math.
<Interactive.Div
style={{
fontSize: 80,
color: 'red',
}}
>
Hello World!
</Interactive.Div>const baseStyle = useMemo(() => {
return {
fontSize: 12 // ❌ Non-inline styles are not supported
}
}, []);
<Interactive.Div
style={{
...baseStyle, // ❌ Spreading is not supported
color: RED, // ❌ Referring to constants is not supported
scale: frame * 10 // ❌ Math is not supported
}}
>
Hello World!
</Interactive.Div>Animate using `interpolate()`
Write animations as inline `interpolate()` calls on the property that changes.
The output range, easing, extrapolation and `output` property should use hardcoded values.
The input range may additionally use `durationInFrames`, `fps`, `width` and `height` destructured directly from `useVideoConfig()`. Bare identifiers such as `durationInFrames`, multiplication with a number such as `2 * fps` or `fps * 2`, and subtraction of a number such as `durationInFrames - 1` are supported.
const {fps, durationInFrames} = useVideoConfig();
// 👍 Inline values can be standardized and keyframed
<Interactive.Div
name="Product card"
style={{
color: 'white',
fontSize: 80,
scale: interpolate(frame, [0, fps], [0, 1], {
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale',
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}),
rotate: interpolate(frame, [0, 1 * fps], ['0deg', '20deg'], {
easing: Easing.spring({damping: 200}),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}),
translate: interpolate(
frame,
[durationInFrames - 30, durationInFrames],
['0px 0px', '0px 120px'],
{
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale',
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}
),
}}
/>🎯 Best For
- Claude users
- Software engineers
- Development teams
- Tech leads
💡 Use Cases
- Code quality improvement
- Best practice enforcement
📖 How to Use This Skill
- 1
Install the Skill
Copy the install command from the Terminal tab and run it. The SKILL.md file downloads to your local skills directory.
- 2
Load into Your AI Assistant
Open Claude and reference the skill. Paste the SKILL.md content or use the system prompt tab.
- 3
Apply remotion-interactivity to Your Work
Open your project in the AI assistant and ask it to apply the skill. Start with a small module to verify the output quality.
- 4
Review and Refine
Review AI suggestions before committing. Run tests, check for regressions, and iterate on the skill output.
❓ Frequently Asked Questions
Is remotion-interactivity compatible with Cursor and VS Code?
Yes — this skill works with any AI coding assistant including Cursor, VS Code with Copilot, and JetBrains IDEs.
Do I need specific dependencies for remotion-interactivity?
Check the install command and Works With section. Most code skills only require the AI assistant and your codebase.
How do I install remotion-interactivity?
Copy the install command from the Terminal tab and run it. The skill downloads to ./skills/remotion-interactivity/SKILL.md, ready to use.
Can I customize this skill for my team?
Absolutely. Edit the SKILL.md file to add team-specific instructions, examples, or workflows.
⚠️ Common Mistakes to Avoid
Skipping validation
Always test AI-generated code changes, even for simple refactors.
Missing dependency updates
Check if the skill requires updated dependencies or new packages.