MR
Mayur Rathi
@mayurrathi
⭐ 40.7k GitHub stars

Vr Ar

Vr Ar is an code AI skill with a core value of VR/AR development principles. It helps developers solve real-world problems in the code domain, boosting efficiency, automating repetitive tasks, and optimizing workflows.

VR/AR development principles. Comfort, interaction, performance requirements.

Last verified on: 2026-07-07

Quick Facts

Category code
Works With Claude
Source sickn33/antigravity-awesome-skills
Stars ⭐ 40.7k
Last Verified 2026-07-07
Risk Level Low
mkdir -p ./skills/vr-ar && curl -sfL https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/vr-ar/SKILL.md -o ./skills/vr-ar/SKILL.md

Run in terminal / PowerShell. Requires curl (Unix) or PowerShell 5+ (Windows).

Skill Content

# VR/AR Development


> Immersive experience principles.


---


1. Platform Selection


VR Platforms


| Platform | Use Case |

|----------|----------|

| **Quest** | Standalone, wireless |

| **PCVR** | High fidelity |

| **PSVR** | Console market |

| **WebXR** | Browser-based |


AR Platforms


| Platform | Use Case |

|----------|----------|

| **ARKit** | iOS devices |

| **ARCore** | Android devices |

| **WebXR** | Browser AR |

| **HoloLens** | Enterprise |


---


2. Comfort Principles


Motion Sickness Prevention


| Cause | Solution |

|-------|----------|

| **Locomotion** | Teleport, snap turn |

| **Low FPS** | Maintain 90 FPS |

| **Camera shake** | Avoid or minimize |

| **Rapid acceleration** | Gradual movement |


Comfort Settings


- Vignette during movement

- Snap vs smooth turning

- Seated vs standing modes

- Height calibration


---


3. Performance Requirements


Target Metrics


| Platform | FPS | Resolution |

|----------|-----|------------|

| Quest 2 | 72-90 | 1832x1920 |

| Quest 3 | 90-120 | 2064x2208 |

| PCVR | 90 | 2160x2160+ |

| PSVR2 | 90-120 | 2000x2040 |


Frame Budget


- VR requires consistent frame times

- Single dropped frame = visible judder

- 90 FPS = 11.11ms budget


---


4. Interaction Principles


Controller Interaction


| Type | Use |

|------|-----|

| **Point + click** | UI, distant objects |

| **Grab** | Manipulation |

| **Gesture** | Magic, special actions |

| **Physical** | Throwing, swinging |


Hand Tracking


- More immersive but less precise

- Good for: social, casual

- Challenging for: action, precision


---


5. Spatial Design


World Scale


- 1 unit = 1 meter (critical)

- Objects must feel right size

- Test with real measurements


Depth Cues


| Cue | Importance |

|-----|------------|

| Stereo | Primary depth |

| Motion parallax | Secondary |

| Shadows | Grounding |

| Occlusion | Layering |


---


6. Anti-Patterns


| ❌ Don't | ✅ Do |

|----------|-------|

| Move camera without player | Player controls camera |

| Drop below 90 FPS | Maintain frame rate |

| Use tiny UI text | Large, readable text |

| Ignore arm length | Scale to player reach |


---


> **Remember:** Comfort is not optional. Sick players don't play.


When to Use

This skill is applicable to execute the workflow or actions described in the overview.

🎯 Best For

  • UI designers
  • Product designers
  • Claude users
  • Software engineers
  • Development teams

💡 Use Cases

  • Generating component mockups
  • Creating design system tokens
  • Code quality improvement
  • Best practice enforcement

📖 How to Use This Skill

  1. 1

    Install the Skill

    Copy the install command from the Terminal tab and run it. The SKILL.md file downloads to your local skills directory.

  2. 2

    Load into Your AI Assistant

    Open Claude and reference the skill. Paste the SKILL.md content or use the system prompt tab.

  3. 3

    Apply Vr Ar to Your Work

    Open your project in the AI assistant and ask it to apply the skill. Start with a small module to verify the output quality.

  4. 4

    Review and Refine

    Review AI suggestions before committing. Run tests, check for regressions, and iterate on the skill output.

❓ Frequently Asked Questions

Does this work with Figma?

Some design skills integrate with Figma plugins. Check the Works With section for supported tools.

Is Vr Ar compatible with Cursor and VS Code?

Yes — this skill works with any AI coding assistant including Cursor, VS Code with Copilot, and JetBrains IDEs.

Do I need specific dependencies for Vr Ar?

Check the install command and Works With section. Most code skills only require the AI assistant and your codebase.

How do I install Vr Ar?

Copy the install command from the Terminal tab and run it. The skill downloads to ./skills/vr-ar/SKILL.md, ready to use.

Can I customize this skill for my team?

Absolutely. Edit the SKILL.md file to add team-specific instructions, examples, or workflows.

⚠️ Common Mistakes to Avoid

Skipping usability testing

AI-generated designs should be validated with real users before development.

Skipping validation

Always test AI-generated code changes, even for simple refactors.

Missing dependency updates

Check if the skill requires updated dependencies or new packages.

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