Web Games
Web Games is an code AI skill with a core value of Web browser game development principles. It
helps developers solve real-world problems in the code domain, boosting
efficiency, automating repetitive tasks, and optimizing workflows.
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Quick Facts
mkdir -p ./skills/web-games && curl -sfL https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/web-games/SKILL.md -o ./skills/web-games/SKILL.md Run in terminal / PowerShell. Requires curl (Unix) or PowerShell 5+ (Windows).
Skill Content
# Web Browser Game Development
> Framework selection and browser-specific principles.
---
1. Framework Selection
Decision Tree
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser
│ └── Raw rendering power? → PixiJS
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
└── Custom → Raw Canvas/WebGLComparison (2025)
| Framework | Type | Best For |
|-----------|------|----------|
| **Phaser 4** | 2D | Full game features |
| **PixiJS 8** | 2D | Rendering, UI |
| **Three.js** | 3D | Visualizations, lightweight |
| **Babylon.js 7** | 3D | Full engine, XR |
---
2. WebGPU Adoption
Browser Support (2025)
| Browser | Support |
|---------|---------|
| Chrome | ✅ Since v113 |
| Edge | ✅ Since v113 |
| Firefox | ✅ Since v131 |
| Safari | ✅ Since 18.0 |
| **Total** | **~73%** global |
Decision
- **New projects**: Use WebGPU with WebGL fallback
- **Legacy support**: Start with WebGL
- **Feature detection**: Check `navigator.gpu`
---
3. Performance Principles
Browser Constraints
| Constraint | Strategy |
|------------|----------|
| No local file access | Asset bundling, CDN |
| Tab throttling | Pause when hidden |
| Mobile data limits | Compress assets |
| Audio autoplay | Require user interaction |
Optimization Priority
1. **Asset compression** - KTX2, Draco, WebP
2. **Lazy loading** - Load on demand
3. **Object pooling** - Avoid GC
4. **Draw call batching** - Reduce state changes
5. **Web Workers** - Offload heavy computation
---
4. Asset Strategy
Compression Formats
| Type | Format |
|------|--------|
| Textures | KTX2 + Basis Universal |
| Audio | WebM/Opus (fallback: MP3) |
| 3D Models | glTF + Draco/Meshopt |
Loading Strategy
| Phase | Load |
|-------|------|
| Startup | Core assets, <2MB |
| Gameplay | Stream on demand |
| Background | Prefetch next level |
---
5. PWA for Games
Benefits
- Offline play
- Install to home screen
- Full screen mode
- Push notifications
Requirements
- Service worker for caching
- Web app manifest
- HTTPS
---
6. Audio Handling
Browser Requirements
- Audio context requires user interaction
- Create AudioContext on first click/tap
- Resume context if suspended
Best Practices
- Use Web Audio API
- Pool audio sources
- Preload common sounds
- Compress with WebM/Opus
---
7. Anti-Patterns
| ❌ Don't | ✅ Do |
|----------|-------|
| Load all assets upfront | Progressive loading |
| Ignore tab visibility | Pause when hidden |
| Block on audio load | Lazy load audio |
| Skip compression | Compress everything |
| Assume fast connection | Handle slow networks |
---
> **Remember:** Browser is the most accessible platform. Respect its constraints.
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
🎯 Best For
- Claude users
- Software engineers
- Development teams
- Tech leads
💡 Use Cases
- Code quality improvement
- Best practice enforcement
📖 How to Use This Skill
- 1
Install the Skill
Copy the install command from the Terminal tab and run it. The SKILL.md file downloads to your local skills directory.
- 2
Load into Your AI Assistant
Open Claude and reference the skill. Paste the SKILL.md content or use the system prompt tab.
- 3
Apply Web Games to Your Work
Open your project in the AI assistant and ask it to apply the skill. Start with a small module to verify the output quality.
- 4
Review and Refine
Review AI suggestions before committing. Run tests, check for regressions, and iterate on the skill output.
❓ Frequently Asked Questions
Is Web Games compatible with Cursor and VS Code?
Yes — this skill works with any AI coding assistant including Cursor, VS Code with Copilot, and JetBrains IDEs.
Do I need specific dependencies for Web Games?
Check the install command and Works With section. Most code skills only require the AI assistant and your codebase.
How do I install Web Games?
Copy the install command from the Terminal tab and run it. The skill downloads to ./skills/web-games/SKILL.md, ready to use.
Can I customize this skill for my team?
Absolutely. Edit the SKILL.md file to add team-specific instructions, examples, or workflows.
⚠️ Common Mistakes to Avoid
Skipping validation
Always test AI-generated code changes, even for simple refactors.
Missing dependency updates
Check if the skill requires updated dependencies or new packages.