MR
Mayur Rathi
@mayurrathi
⭐ 40.7k GitHub stars

Web Games

Web Games is an code AI skill with a core value of Web browser game development principles. It helps developers solve real-world problems in the code domain, boosting efficiency, automating repetitive tasks, and optimizing workflows.

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Last verified on: 2026-07-07

Quick Facts

Category code
Works With Claude
Source sickn33/antigravity-awesome-skills
Stars ⭐ 40.7k
Last Verified 2026-07-07
Risk Level Low
mkdir -p ./skills/web-games && curl -sfL https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/skills/web-games/SKILL.md -o ./skills/web-games/SKILL.md

Run in terminal / PowerShell. Requires curl (Unix) or PowerShell 5+ (Windows).

Skill Content

# Web Browser Game Development


> Framework selection and browser-specific principles.


---


1. Framework Selection


Decision Tree


text
What type of game?
│
├── 2D Game
│   ├── Full game engine features? → Phaser
│   └── Raw rendering power? → PixiJS
│
├── 3D Game
│   ├── Full engine (physics, XR)? → Babylon.js
│   └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
    └── Custom → Raw Canvas/WebGL

Comparison (2025)


| Framework | Type | Best For |

|-----------|------|----------|

| **Phaser 4** | 2D | Full game features |

| **PixiJS 8** | 2D | Rendering, UI |

| **Three.js** | 3D | Visualizations, lightweight |

| **Babylon.js 7** | 3D | Full engine, XR |


---


2. WebGPU Adoption


Browser Support (2025)


| Browser | Support |

|---------|---------|

| Chrome | ✅ Since v113 |

| Edge | ✅ Since v113 |

| Firefox | ✅ Since v131 |

| Safari | ✅ Since 18.0 |

| **Total** | **~73%** global |


Decision


- **New projects**: Use WebGPU with WebGL fallback

- **Legacy support**: Start with WebGL

- **Feature detection**: Check `navigator.gpu`


---


3. Performance Principles


Browser Constraints


| Constraint | Strategy |

|------------|----------|

| No local file access | Asset bundling, CDN |

| Tab throttling | Pause when hidden |

| Mobile data limits | Compress assets |

| Audio autoplay | Require user interaction |


Optimization Priority


1. **Asset compression** - KTX2, Draco, WebP

2. **Lazy loading** - Load on demand

3. **Object pooling** - Avoid GC

4. **Draw call batching** - Reduce state changes

5. **Web Workers** - Offload heavy computation


---


4. Asset Strategy


Compression Formats


| Type | Format |

|------|--------|

| Textures | KTX2 + Basis Universal |

| Audio | WebM/Opus (fallback: MP3) |

| 3D Models | glTF + Draco/Meshopt |


Loading Strategy


| Phase | Load |

|-------|------|

| Startup | Core assets, <2MB |

| Gameplay | Stream on demand |

| Background | Prefetch next level |


---


5. PWA for Games


Benefits


- Offline play

- Install to home screen

- Full screen mode

- Push notifications


Requirements


- Service worker for caching

- Web app manifest

- HTTPS


---


6. Audio Handling


Browser Requirements


- Audio context requires user interaction

- Create AudioContext on first click/tap

- Resume context if suspended


Best Practices


- Use Web Audio API

- Pool audio sources

- Preload common sounds

- Compress with WebM/Opus


---


7. Anti-Patterns


| ❌ Don't | ✅ Do |

|----------|-------|

| Load all assets upfront | Progressive loading |

| Ignore tab visibility | Pause when hidden |

| Block on audio load | Lazy load audio |

| Skip compression | Compress everything |

| Assume fast connection | Handle slow networks |


---


> **Remember:** Browser is the most accessible platform. Respect its constraints.


When to Use

This skill is applicable to execute the workflow or actions described in the overview.

🎯 Best For

  • Claude users
  • Software engineers
  • Development teams
  • Tech leads

💡 Use Cases

  • Code quality improvement
  • Best practice enforcement

📖 How to Use This Skill

  1. 1

    Install the Skill

    Copy the install command from the Terminal tab and run it. The SKILL.md file downloads to your local skills directory.

  2. 2

    Load into Your AI Assistant

    Open Claude and reference the skill. Paste the SKILL.md content or use the system prompt tab.

  3. 3

    Apply Web Games to Your Work

    Open your project in the AI assistant and ask it to apply the skill. Start with a small module to verify the output quality.

  4. 4

    Review and Refine

    Review AI suggestions before committing. Run tests, check for regressions, and iterate on the skill output.

❓ Frequently Asked Questions

Is Web Games compatible with Cursor and VS Code?

Yes — this skill works with any AI coding assistant including Cursor, VS Code with Copilot, and JetBrains IDEs.

Do I need specific dependencies for Web Games?

Check the install command and Works With section. Most code skills only require the AI assistant and your codebase.

How do I install Web Games?

Copy the install command from the Terminal tab and run it. The skill downloads to ./skills/web-games/SKILL.md, ready to use.

Can I customize this skill for my team?

Absolutely. Edit the SKILL.md file to add team-specific instructions, examples, or workflows.

⚠️ Common Mistakes to Avoid

Skipping validation

Always test AI-generated code changes, even for simple refactors.

Missing dependency updates

Check if the skill requires updated dependencies or new packages.

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