MR
Mayur Rathi
@mayurrathi
⭐ 5 GitHub stars

D Games

2D game development principles. Sprites, tilemaps, physics, camera.

mkdir -p ./skills/d-games && curl -sfL https://raw.githubusercontent.com/mayurrathi/awesome-agent-skills/main/skills/d-games/SKILL.md -o ./skills/d-games/SKILL.md

Run in terminal / PowerShell. Requires curl (Unix) or PowerShell 5+ (Windows).

Skill Content

# 2D Game Development


> Principles for 2D game systems.


---


1. Sprite Systems


Sprite Organization


| Component | Purpose |

|-----------|---------|

| **Atlas** | Combine textures, reduce draw calls |

| **Animation** | Frame sequences |

| **Pivot** | Rotation/scale origin |

| **Layering** | Z-order control |


Animation Principles


- Frame rate: 8-24 FPS typical

- Squash and stretch for impact

- Anticipation before action

- Follow-through after action


---


2. Tilemap Design


Tile Considerations


| Factor | Recommendation |

|--------|----------------|

| **Size** | 16x16, 32x32, 64x64 |

| **Auto-tiling** | Use for terrain |

| **Collision** | Simplified shapes |


Layers


| Layer | Content |

|-------|---------|

| Background | Non-interactive scenery |

| Terrain | Walkable ground |

| Props | Interactive objects |

| Foreground | Parallax overlay |


---


3. 2D Physics


Collision Shapes


| Shape | Use Case |

|-------|----------|

| Box | Rectangular objects |

| Circle | Balls, rounded |

| Capsule | Characters |

| Polygon | Complex shapes |


Physics Considerations


- Pixel-perfect vs physics-based

- Fixed timestep for consistency

- Layers for filtering


---


4. Camera Systems


Camera Types


| Type | Use |

|------|-----|

| **Follow** | Track player |

| **Look-ahead** | Anticipate movement |

| **Multi-target** | Two-player |

| **Room-based** | Metroidvania |


Screen Shake


- Short duration (50-200ms)

- Diminishing intensity

- Use sparingly


---


5. Genre Patterns


Platformer


- Coyote time (leniency after edge)

- Jump buffering

- Variable jump height


Top-down


- 8-directional or free movement

- Aim-based or auto-aim

- Consider rotation or not


---


6. Anti-Patterns


| ❌ Don't | ✅ Do |

|----------|-------|

| Separate textures | Use atlases |

| Complex collision shapes | Simplified collision |

| Jittery camera | Smooth following |

| Pixel-perfect on physics | Choose one approach |


---


> **Remember:** 2D is about clarity. Every pixel should communicate.


When to Use

This skill is applicable to execute the workflow or actions described in the overview.

🎯 Best For

  • Claude users
  • Software engineers
  • Development teams
  • Tech leads

💡 Use Cases

  • Code quality improvement
  • Best practice enforcement

📖 How to Use This Skill

  1. 1

    Install the Skill

    Copy the install command from the Terminal tab and run it. The SKILL.md file downloads to your local skills directory.

  2. 2

    Load into Your AI Assistant

    Open Claude and reference the skill. Paste the SKILL.md content or use the system prompt tab.

  3. 3

    Apply D Games to Your Work

    Open your project in the AI assistant and ask it to apply the skill. Start with a small module to verify the output quality.

  4. 4

    Review and Refine

    Review AI suggestions before committing. Run tests, check for regressions, and iterate on the skill output.

❓ Frequently Asked Questions

Is D Games compatible with Cursor and VS Code?

Yes — this skill works with any AI coding assistant including Cursor, VS Code with Copilot, and JetBrains IDEs.

Do I need specific dependencies for D Games?

Check the install command and Works With section. Most code skills only require the AI assistant and your codebase.

How do I install D Games?

Copy the install command from the Terminal tab and run it. The skill downloads to ./skills/d-games/SKILL.md, ready to use.

Can I customize this skill for my team?

Absolutely. Edit the SKILL.md file to add team-specific instructions, examples, or workflows.

⚠️ Common Mistakes to Avoid

Skipping validation

Always test AI-generated code changes, even for simple refactors.

Missing dependency updates

Check if the skill requires updated dependencies or new packages.

🔗 Related Skills