D Games
3D game development principles. Rendering, shaders, physics, cameras.
mkdir -p ./skills/d-games-1 && curl -sfL https://raw.githubusercontent.com/mayurrathi/awesome-agent-skills/main/skills/d-games-1/SKILL.md -o ./skills/d-games-1/SKILL.md Run in terminal / PowerShell. Requires curl (Unix) or PowerShell 5+ (Windows).
Skill Content
# 3D Game Development
> Principles for 3D game systems.
---
1. Rendering Pipeline
Stages
```
1. Vertex Processing → Transform geometry
2. Rasterization → Convert to pixels
3. Fragment Processing → Color pixels
4. Output → To screen
```
Optimization Principles
| Technique | Purpose |
|-----------|---------|
| **Frustum culling** | Don't render off-screen |
| **Occlusion culling** | Don't render hidden |
| **LOD** | Less detail at distance |
| **Batching** | Combine draw calls |
---
2. Shader Principles
Shader Types
| Type | Purpose |
|------|---------|
| **Vertex** | Position, normals |
| **Fragment/Pixel** | Color, lighting |
| **Compute** | General computation |
When to Write Custom Shaders
- Special effects (water, fire, portals)
- Stylized rendering (toon, sketch)
- Performance optimization
- Unique visual identity
---
3. 3D Physics
Collision Shapes
| Shape | Use Case |
|-------|----------|
| **Box** | Buildings, crates |
| **Sphere** | Balls, quick checks |
| **Capsule** | Characters |
| **Mesh** | Terrain (expensive) |
Principles
- Simple colliders, complex visuals
- Layer-based filtering
- Raycasting for line-of-sight
---
4. Camera Systems
Camera Types
| Type | Use |
|------|-----|
| **Third-person** | Action, adventure |
| **First-person** | Immersive, FPS |
| **Isometric** | Strategy, RPG |
| **Orbital** | Inspection, editors |
Camera Feel
- Smooth following (lerp)
- Collision avoidance
- Look-ahead for movement
- FOV changes for speed
---
5. Lighting
Light Types
| Type | Use |
|------|-----|
| **Directional** | Sun, moon |
| **Point** | Lamps, torches |
| **Spot** | Flashlight, stage |
| **Ambient** | Base illumination |
Performance Consideration
- Real-time shadows are expensive
- Bake when possible
- Shadow cascades for large worlds
---
6. Level of Detail (LOD)
LOD Strategy
| Distance | Model |
|----------|-------|
| Near | Full detail |
| Medium | 50% triangles |
| Far | 25% or billboard |
---
7. Anti-Patterns
| ❌ Don't | ✅ Do |
|----------|-------|
| Mesh colliders everywhere | Simple shapes |
| Real-time shadows on mobile | Baked or blob shadows |
| One LOD for all distances | Distance-based LOD |
| Unoptimized shaders | Profile and simplify |
---
> **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
🎯 Best For
- Claude users
- Software engineers
- Development teams
- Tech leads
💡 Use Cases
- Code quality improvement
- Best practice enforcement
📖 How to Use This Skill
- 1
Install the Skill
Copy the install command from the Terminal tab and run it. The SKILL.md file downloads to your local skills directory.
- 2
Load into Your AI Assistant
Open Claude and reference the skill. Paste the SKILL.md content or use the system prompt tab.
- 3
Apply D Games to Your Work
Open your project in the AI assistant and ask it to apply the skill. Start with a small module to verify the output quality.
- 4
Review and Refine
Review AI suggestions before committing. Run tests, check for regressions, and iterate on the skill output.
❓ Frequently Asked Questions
Is D Games compatible with Cursor and VS Code?
Yes — this skill works with any AI coding assistant including Cursor, VS Code with Copilot, and JetBrains IDEs.
Do I need specific dependencies for D Games?
Check the install command and Works With section. Most code skills only require the AI assistant and your codebase.
How do I install D Games?
Copy the install command from the Terminal tab and run it. The skill downloads to ./skills/d-games-1/SKILL.md, ready to use.
Can I customize this skill for my team?
Absolutely. Edit the SKILL.md file to add team-specific instructions, examples, or workflows.
⚠️ Common Mistakes to Avoid
Skipping validation
Always test AI-generated code changes, even for simple refactors.
Missing dependency updates
Check if the skill requires updated dependencies or new packages.