MR
Mayur Rathi
@mayurrathi
⭐ 5 GitHub stars

D Games

3D game development principles. Rendering, shaders, physics, cameras.

mkdir -p ./skills/d-games-1 && curl -sfL https://raw.githubusercontent.com/mayurrathi/awesome-agent-skills/main/skills/d-games-1/SKILL.md -o ./skills/d-games-1/SKILL.md

Run in terminal / PowerShell. Requires curl (Unix) or PowerShell 5+ (Windows).

Skill Content

# 3D Game Development


> Principles for 3D game systems.


---


1. Rendering Pipeline


Stages


```

1. Vertex Processing → Transform geometry

2. Rasterization → Convert to pixels

3. Fragment Processing → Color pixels

4. Output → To screen

```


Optimization Principles


| Technique | Purpose |

|-----------|---------|

| **Frustum culling** | Don't render off-screen |

| **Occlusion culling** | Don't render hidden |

| **LOD** | Less detail at distance |

| **Batching** | Combine draw calls |


---


2. Shader Principles


Shader Types


| Type | Purpose |

|------|---------|

| **Vertex** | Position, normals |

| **Fragment/Pixel** | Color, lighting |

| **Compute** | General computation |


When to Write Custom Shaders


- Special effects (water, fire, portals)

- Stylized rendering (toon, sketch)

- Performance optimization

- Unique visual identity


---


3. 3D Physics


Collision Shapes


| Shape | Use Case |

|-------|----------|

| **Box** | Buildings, crates |

| **Sphere** | Balls, quick checks |

| **Capsule** | Characters |

| **Mesh** | Terrain (expensive) |


Principles


- Simple colliders, complex visuals

- Layer-based filtering

- Raycasting for line-of-sight


---


4. Camera Systems


Camera Types


| Type | Use |

|------|-----|

| **Third-person** | Action, adventure |

| **First-person** | Immersive, FPS |

| **Isometric** | Strategy, RPG |

| **Orbital** | Inspection, editors |


Camera Feel


- Smooth following (lerp)

- Collision avoidance

- Look-ahead for movement

- FOV changes for speed


---


5. Lighting


Light Types


| Type | Use |

|------|-----|

| **Directional** | Sun, moon |

| **Point** | Lamps, torches |

| **Spot** | Flashlight, stage |

| **Ambient** | Base illumination |


Performance Consideration


- Real-time shadows are expensive

- Bake when possible

- Shadow cascades for large worlds


---


6. Level of Detail (LOD)


LOD Strategy


| Distance | Model |

|----------|-------|

| Near | Full detail |

| Medium | 50% triangles |

| Far | 25% or billboard |


---


7. Anti-Patterns


| ❌ Don't | ✅ Do |

|----------|-------|

| Mesh colliders everywhere | Simple shapes |

| Real-time shadows on mobile | Baked or blob shadows |

| One LOD for all distances | Distance-based LOD |

| Unoptimized shaders | Profile and simplify |


---


> **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.


When to Use

This skill is applicable to execute the workflow or actions described in the overview.

🎯 Best For

  • Claude users
  • Software engineers
  • Development teams
  • Tech leads

💡 Use Cases

  • Code quality improvement
  • Best practice enforcement

📖 How to Use This Skill

  1. 1

    Install the Skill

    Copy the install command from the Terminal tab and run it. The SKILL.md file downloads to your local skills directory.

  2. 2

    Load into Your AI Assistant

    Open Claude and reference the skill. Paste the SKILL.md content or use the system prompt tab.

  3. 3

    Apply D Games to Your Work

    Open your project in the AI assistant and ask it to apply the skill. Start with a small module to verify the output quality.

  4. 4

    Review and Refine

    Review AI suggestions before committing. Run tests, check for regressions, and iterate on the skill output.

❓ Frequently Asked Questions

Is D Games compatible with Cursor and VS Code?

Yes — this skill works with any AI coding assistant including Cursor, VS Code with Copilot, and JetBrains IDEs.

Do I need specific dependencies for D Games?

Check the install command and Works With section. Most code skills only require the AI assistant and your codebase.

How do I install D Games?

Copy the install command from the Terminal tab and run it. The skill downloads to ./skills/d-games-1/SKILL.md, ready to use.

Can I customize this skill for my team?

Absolutely. Edit the SKILL.md file to add team-specific instructions, examples, or workflows.

⚠️ Common Mistakes to Avoid

Skipping validation

Always test AI-generated code changes, even for simple refactors.

Missing dependency updates

Check if the skill requires updated dependencies or new packages.

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